
Star Wars Hunters Animation Pre-vis
For Star Wars Hunters I contributed animation pre-vis for the pulsing animation on the abilities buttons, state change and count up animation on the timer and the numeric score display for various achievements during the match, eg. Critical Elimination, Quick Draw etc. Pre-vis animation was executed in Adobe After Effects.
Doodle Jump Space Chase Unity Animation
For Doodle Jump Space Chase I created a variety of in-game animations in Unity. These include the cross hair state change during gameplay, the powered up shot animation that displays under the finger of the player and finally an animated level up sequence and reward celebration which involved using particle emitters and the Timeline feature.
Headcast 3DS MAX Animation
Completed animation of the Stephen Fry model to give a speech at the Douglas Adams' Virtual 60th Birhday at the London Hammersmith Apollo. I was responsible for creating the model, texture art and facial rigging using morph targets. The model was also used by Stephen Fry as a social media broadcasting tool, using audio driven movement and a series of bespoke animations. Animations were created in 3DS MAX.
Ninja Ranch Animal Sprite Animation
For Ninja Ranch, an early iOS puzzle game, I created a series of animations for all the animal sprites which can be placed on the puzzle board, the intention being that they would be triggered at random times giving the appearance that the animals are alive and looking around their environment. Here I've collated them in a continuing loop. Animations were created using something like a split pin technique in 3DS MAX and then rendered out as a sequence of frames.